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    Andere ich folge mit einer Aufstellung von Leuten aufAT, die man besser meiden sollte. Im Gegensatz zur normalen Igno kann ich so immerhin sehen, warum die Leute nichts taugen. Gymmly, farmt bewußt Sachen weg (das erste Mal in TBC aufgefallen), keinerlei Unrechtsbewußtsein, mieser Charakter Livana, Deep Purple, fischt im (Blutfrenzy-) Schwarm, bevor man selber angefangen hat, rotzefreche Antworten. Offensichtlich zu dumm, als 80er Shadow 70er Mobs zu töten.
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Gruul und 2 Eastereggs

Maulgar fiel im dritten Versuch, Gruul im ersten. Insgesamt dürfte es mit ca. 50 Minuten der schnellste Run bis jetzt gewesen sein. Leider fehlten zuviele Heiler / Tanks um anschließend noch Maggi zu machen.

Zudem stehen in der Kathedrale von Stormwind zwei Satanisten, wie ich heute entdeckte: Bruder Crowley (Aleister Crowley) und Bischof de la Vey (Anton Szandor LaVey).

In nächster Zeit muß ich mir mal Newmans Landing ansehen, am besten mit dem Schamanen wegen Wasserwandeln:

Location: Along the western coast of Dun Morogh, between the Wetlands and Westfall at 41,59.

Description: Newman’s Landing is a mysterious, rickety old building that’s nestled between some impassable mountain terrain along the west coast of Dun Morogh and Stormwind area. The building is empty, and is kept company only by a dock and a small, sunken rowboat. There’s some broken junk lying about in the grass surrounding the dwelling, and a sign that simply says “Newman’s Landing” that reveals the name. There’s nothing more to the place, but the view is pretty. Why it’s there is a mystery, though it has been suggested that “Newman’s Landing” is a play on words of “No Man’s Land” since it truly is out in the middle of nowhere. While swimming to this location along the coast, you’ll zone in and out of Stormwind a time or two.

How to get there: You can either start in the Wetlands and swim south along the coast until you reach Newman’s Landing, or you can swim north from Westfall. When I traveled there, I swam north from Westfall along the coast until I reached the location. Since you cannot see yourself on the normal map once you leave Westfall, you will want to zoom out to the continent map view. Newman’s Landing is located in the big dip into the west side of the Dun Morogh zone, at the base of the letter “S” in “Eastern” (Eastern Kingdoms) and as demonstrated on this map. The coordinates when standing on the dock say 41,59 but I am not sure which map it is referring to; possibly the Dun Morogh one. Click HERE for the Map.

Morgen würde sich ein Besuch in der Krypta von Karazhan anbieten:

Upside-Down SinnersThe Upside-Down Sinners
Location: The crypt in Karazhan, found in Deadwind Pass at 39,73.

Description: This is the spookiest thing I’ve ever seen in World of Warcraft. First of all, this crypt is technically unreleased and you have to die in order to get inside. It’s mob-free, and basically empty except for the contents of the Upside-Down Sinners room and a large pile of bones. I recommend taking an underwater breathing potion with you if you plan to spend much time underwater in the Upside-Down Sinners room; then again, you just might be so creeped out you’d prefer not to spend that much time there.

How to get there: Start in Duskwood and head east towards the Swamp of Sorrows. You’ll find yourself in Deadwind Pass, which connects the two zones. You can take the road south down further into Deadwind Pass intead of just passing through from zone to zone, and you’ll find yourself eventually in Karazhan, where Medivh’s Tower is located. This area is slated for something in the expansion pack, apparently. Be careful of “invisible” undead townsfolk known as Unliving Residents who roam Karazhan – they’ll be quick to attack if they catch you there. If you’re standing on the front steps facing the instance entrance of Medivh’s Tower, head to your left (southwest) and go around the left side of the tower (west) and up (northwest) towards a small church and graveyard on the hill. You’ll encounter a few more Unliving Residents along the way, but once you reach the church and the little graveyard across from it, you’ll be alone. The graveyard is called Morgan’s Plot, and you will see the crypt there, the entrance being at 39,73. If you try to enter the crypt, you’ll find that it’s got heavy metal bars blocking the entrance, but if you die, you can rez yourself on the other side of the gates for some “harmless” exploring. You’ll need to die fairly close to the crypt in order to make this work. You could also explore dead. If you are a warlock, you can hellfire yourself to death at the entrance, for example. Other classes may need to get creative or drag a nearby mob close enough and let it kill you. Click HERE for the Map.

Once inside, you’ll see a lot of big empty rooms with creepy names like the Pit of Criminals, Slough of Dispair, and Well of the Forgotten. There’s an entrance to a room called the Upside-Down Sinners which slopes into some murky green water. Dive in and be prepared to be spooked: this room houses dead, drowned bodies hanging by hooks “upside-down” under the water.

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